Web studio · Games & apps for Google Play

We build
what means
something.

Semantic designs and develops mobile games and Android applications — from the first prototype to a polished release on Google Play, and every update after.

Glass smartphones orbited by floating game pieces
<studio name="semantic" platform="google-play" />
Games Applications
Kotlin✦Jetpack Compose✦Unity✦Godot✦Firebase✦Play Games Services✦Play Billing✦AdMob✦Material 3✦Wear OS✦Android TV✦Crashlytics✦Kotlin✦Jetpack Compose✦Unity✦Godot✦Firebase✦Play Games Services✦Play Billing✦AdMob✦Material 3✦Wear OS✦Android TV✦Crashlytics✦

// selected work

Played, tapped and opened every day.

Orbit Hop key art<game>

Orbit Hop

Arcade · One-thumb

A gravity-slinging arcade game built for short sessions: hop between planets, dodge comets, chase the daily leaderboard.

  • Unity
  • Play Games Services
  • AdMob
Rune Tavern key art<game>

Rune Tavern

Puzzle RPG

A cozy match-and-craft adventure with a fox hero, hand-painted levels and a seasonal event system driven by remote config.

  • Unity
  • Firebase
  • In-app billing
Loop key art<app>

Loop

Health & Habits

A calm habit tracker with ring-based progress, home-screen widgets and Wear OS check-ins. Offline-first, synced when it matters.

  • Kotlin
  • Jetpack Compose
  • Wear OS
Pocketwise key art<app>

Pocketwise

Finance

Shared budgets for households: split bills, set goals and see where the month went — with Material You theming throughout.

  • Kotlin
  • Compose
  • Room

// services

Everything between an idea and the Play Store.

One team for code, art and launch — so nothing gets lost between the people who imagine a product and the people who ship it.

<game>

Mobile games

Hyper-casual to mid-core. Core loop prototyping, art direction, level design, live-ops and monetization that respects players.

</>

<app>

Android applications

Native Kotlin and Jetpack Compose apps with clean architecture, offline-first data, widgets, Wear OS and tablet layouts.

</>

<design>

Product & UX design

Research, flows and Material 3 interfaces designed in the open, tested on real devices before a line of production code.

</>

<launch>

Google Play launch

Store listing, ASO, screenshots, policy review, staged rollouts and post-launch analytics — we ship it and we stay.

</>

// process

Small steps, real builds, no surprises.

  1. 01

    Discover

    A short workshop to define the audience, the core loop or job-to-be-done, and what success looks like.

  2. 02

    Prototype

    A playable or clickable build in weeks, not months. We test the idea before we polish it.

  3. 03

    Build

    Two-week sprints with a fresh internal-testing build on Google Play every sprint.

  4. 04

    Launch & grow

    Closed testing, staged rollout, crash monitoring and updates driven by real player and user data.

// start a project

Got a game or an app in mind?

Send a short brief. We'll come back with questions, a rough scope and an honest view of what it takes to get it onto Google Play.

project
budget