<game>Orbit Hop
Arcade · One-thumb
A gravity-slinging arcade game built for short sessions: hop between planets, dodge comets, chase the daily leaderboard.
- Unity
- Play Games Services
- AdMob
Web studio · Games & apps for Google Play
Semantic designs and develops mobile games and Android applications — from the first prototype to a polished release on Google Play, and every update after.

<studio name="semantic" platform="google-play" />// selected work
<game>Arcade · One-thumb
A gravity-slinging arcade game built for short sessions: hop between planets, dodge comets, chase the daily leaderboard.
<game>Puzzle RPG
A cozy match-and-craft adventure with a fox hero, hand-painted levels and a seasonal event system driven by remote config.
<app>Health & Habits
A calm habit tracker with ring-based progress, home-screen widgets and Wear OS check-ins. Offline-first, synced when it matters.
<app>Finance
Shared budgets for households: split bills, set goals and see where the month went — with Material You theming throughout.
// services
One team for code, art and launch — so nothing gets lost between the people who imagine a product and the people who ship it.
<game>
Hyper-casual to mid-core. Core loop prototyping, art direction, level design, live-ops and monetization that respects players.
</><app>
Native Kotlin and Jetpack Compose apps with clean architecture, offline-first data, widgets, Wear OS and tablet layouts.
</><design>
Research, flows and Material 3 interfaces designed in the open, tested on real devices before a line of production code.
</><launch>
Store listing, ASO, screenshots, policy review, staged rollouts and post-launch analytics — we ship it and we stay.
</>// process
01
A short workshop to define the audience, the core loop or job-to-be-done, and what success looks like.
02
A playable or clickable build in weeks, not months. We test the idea before we polish it.
03
Two-week sprints with a fresh internal-testing build on Google Play every sprint.
04
Closed testing, staged rollout, crash monitoring and updates driven by real player and user data.
// start a project
Send a short brief. We'll come back with questions, a rough scope and an honest view of what it takes to get it onto Google Play.